Wednesday, August 23, 2017

Spies and Pirates, Part V

In the wake of the Elf's death, the Dwarf and Specialist tended to the Crusader's wounds. He would make it, if they could get him back to Aldentown. The Dwarf explored the cavern where they had first encountered the goblins. He examined the mining automaton, and noted the extensive damage its right arm had received. Leery of reactivating it, he continued his searches until he discovered a bit of stonework that didn't look quite right.

The stonework turned out to be a facade, and behind that facade was a small workshop meant for repairing the mining automatons. Most of the tools and spare parts were gone, but there was a spare right arm. The Dwarf and Specialist set to work repairing the machine. After accomplishing their goal and reactivating the machine, the Dwarf set to work on an unpleasant task.

He searched through the rubble and bodies caused by the Elf's explosive end, looking for their letter of authority and the sword that the Crusader had hidden it in. With some very messy effort, he found it. Unfortunately, it was now mangled, and the force of the explosion had cracked the hilt where the papers were stored. Blood had soaked them into illegibility.

While he toiled, a goblin woman came forward bearing a ring, speaking in broken dwarven. She made placative gestures and and said the dwarf word for "surrender". The Dwarf's angry shouts and hostile body language sent her fleeing, but not before she dropped the ring*. Troubled by the heroic death of the Elf, the Dwarf used the rest of the gunpowder the party had to make demolition points in the unexplored tunnel. When he was done, the explosions collapsed the tunnels, possibly forever.

And with that, the Specialist and Dwarf, carrying the Crusader in a makeshift travois and the automaton stomping behind, made their way back toward Aldentown, and were joined by Ebrulf.

When they arrived, the townsfolk were saddened to hear of the death of the Elf, and they were very concerned for the Crusader. The Dwarf and Specialist let the villagers take the Crusader away to the Moosefoot so that he could be tended by whatever alchemists, witches, or healers existed in the place. As for the automaton, the Dwarf chose to hide it in an abandoned barn. He made the risky choice to deactivate the great old machine, not knowing for sure if it would ever roar to life again.

It was many days before the Crusader was well, but he was also wounded in spirit. He had lost his holy symbol along with his sword, and felt keenly bereft. The healer who had tended his wounds relayed his hurt to the village's goldsmith, and they fashioned him a new one, though the church fathers would likely have despised it for its pagan imagery. The Crusader though was gladdened however, and felt the kindness and generosity of the villagers of Aldentown was a worthy reason to keep it.

And this is unfortunately, the last part of the tale, because Carlos has yet to make a replacement for his Elf. But that's okay. Because we've also played a few other games, notably, one involving ray guns and aliens.

*The ring was a ring of protection +1.